Tag: Summerfield

September 21, 2015 /
August 24, 2015 /
August 17, 2015 /

Metal Gear Monday is a series that I’m reviving from the old coffers of Geek Time passed, where I pick something about the Metal Gear series of games and either draft an article, record some audio, do a video, or generally just analyze on a Monday. It helps get the week started off nicely for me, and hopefully it will contain some tidbits about the franchise that you enjoy reading. And, just as an FYI — THIS SERIES IS FAIR GAME FOR SPOILER TERRITORY. 

Read the Post Metal Gear Mondays: MGS V is Kojima’s Masterpiece?

August 3, 2015 /

Alessio & The Beastly Backlog is an excuse for me to be held accountable for completing my massive video game backlog. These articles are a hybrid of experiential reflection, informal critical reaction to the content, and a springboard for discussion on all of our social channels. Plus, I like talking about games and what better way to kill two birds with one stone?

This series is fair game for spoiler territory, and so with that being said, if you haven’t completed the game in question and want to have a completely unhindered experience, please refrain from reading any further.

This week: Ranger X for the Sega Genesis. Pro-tip: play this in the background while you read this article. Trust me.

Read the Post Alessio & The Beastly Backlog: Ranger X

July 22, 2015 /

Alessio & The Beastly Backlog is an excuse for me to be held accountable for completing my massive video game backlog. These articles are a hybrid of experiential reflection, informal critical reaction to the content, and a springboard for discussion on all of our social channels. Plus, I like talking about games and what better way to kill two birds with one stone?

This series is fair game for spoiler territory, and so with that being said, if you haven’t completed the game in question and want to have a completely unhindered experience, please refrain from reading any further.

This week: Dark Souls 2: Scholar of the First Sin for the Playstation 4. It’s about damn time.

Read the Post Alessio & The Beastly Backlog: Dark Souls 2: Scholar of the First Sin

July 6, 2015 /

Alessio & The Beastly Backlog is an excuse for me to be held accountable for completing my massive video game backlog. These articles are a hybrid of experiential reflection, informal critical reaction to the content, and a springboard for discussion on all of our social channels. Plus, I like talking about games and what better way to kill two birds with one stone?

This series is fair game for spoiler territory, and so with that being said, if you haven’t completed the game in question and want to have a completely unhindered experience, please refrain from reading any further.

This week: Little Inferno started as a curiosity and then it ate up my entire evening. I’m pretty sure this damn thing is available everywhere, but I played it on PC via Steam. Noticing a trend?

Read the Post Alessio & The Beastly Backlog: Little Inferno

June 18, 2015 /

Alessio & The Beastly Backlog is an excuse for me to be held accountable for completing my massive video game backlog. These articles are a hybrid of experiential reflection, informal critical reaction to the content, and a springboard for discussion on all of our social channels. Plus, I like talking about games and what better way to kill two birds with one stone?

This series is fair game for spoiler territory, and so with that being said, if you haven’t completed the game in question and want to have a completely unhindered experience, please refrain from reading any further.

This week: Home, available and played on Steam.
Read the Post Alessio & The Beastly Backlog: Home

December 1, 2013 /

What in the world is up with Atlus and towers? If it isn’t the Karma Temple in Digital Devil Saga, Tartarus in Persona 3, or the entire premise to Catherine, it’s Naraku in Shin Megami Tensei IV, a sort of reverse tower whose spatial relationship with the player character transforms throughout the narrative. Atlus, Team Persona, and anyone else responsible for Shin Megami Tensei titles seem to have some sort of fascination with towers, towering objects, and the phallic.

Now, it has been some time since I worked on a written piece for the site, but I’ve been so deeply fascinated with Shin Megami Tensei IV for the Nintendo 3DS that I felt the need to post a review for the title. It’s something about the level of depth that the atmosphere of the game world has, and the way that the remixed soundtrack (which consists of some previous series tunes) combines with that atmosphere and the game mechanics that make for a very dreamlike experience that often gets abruptly shattered with a nightmare scenario.

Did Atlus add another layer to the tower that is their popular Shin Megami Tensei franchise, or did they finally have a catastrophic misstep by releasing a numbered entry in their flagship series exclusively on a handheld?

Read the Post Shin Megami Tensei IV Review

July 29, 2013 /