Hello all! I am back with another Retro Review. I hope you all enjoyed the lashing that I gave Kingdom Hearts last time! On today’s review I am going to be playing a little Banjo-Kazooie on the Nintendo 64 (pronounced Enn sicksty foor to the uninformed).
Alessio & The Beastly Backlog is an excuse for me to be held accountable for completing my massive video game backlog. These articles are a hybrid of experiential reflection, informal critical reaction to the content, and a springboard for discussion on all of our social channels. Plus, I like talking about games and what better way to kill two birds with one stone?
This series is fair game for spoiler territory, and so with that being said, if you haven’t completed the game in question and want to have a completely unhindered experience, please refrain from reading any further.
I love retro gaming. Love it, love it. I have a growing collection of old console and games and I need a reason to play them, so here is what I’m going to do. I’m going to play my old games and I am going to review them! “So what,” you ask? “How are you different than anyone else who plays and reviews old games?” I’m not really, but what I want to do is play said retro games and review them with the standards that todays games receive. Are the graphics any good? How well does the camera work? Is the voice acting really bad? Most of us look back on our favorite games with rose tinted glasses and I want to try to go into these games with a clean slate. Many of them I haven’t played in years so I am not breezing through them after my 100th play through.
Hey guys! I’d like to usher in this new wave of GeekTime articles by starting a series that helps me help you help us all. In short, I have a massive backlog of video games inching ever closer to drowning me in physical disks, cartridges, and cases as well as in digital downloads, server space, and hard drive real-estate. I want to put a sizable dent in this mountain’o’media to keep myself from paying for more games that I don’t have time to play and to help me generate some content to push out to you, our lovely hypothetical audience.
What in the world is up with Atlus and towers? If it isn’t the Karma Temple in Digital Devil Saga, Tartarus in Persona 3, or the entire premise to Catherine, it’s Naraku in Shin Megami Tensei IV, a sort of reverse tower whose spatial relationship with the player character transforms throughout the narrative. Atlus, Team Persona, and anyone else responsible for Shin Megami Tensei titles seem to have some sort of fascination with towers, towering objects, and the phallic.
Now, it has been some time since I worked on a written piece for the site, but I’ve been so deeply fascinated with Shin Megami Tensei IV for the Nintendo 3DS that I felt the need to post a review for the title. It’s something about the level of depth that the atmosphere of the game world has, and the way that the remixed soundtrack (which consists of some previous series tunes) combines with that atmosphere and the game mechanics that make for a very dreamlike experience that often gets abruptly shattered with a nightmare scenario.
Did Atlus add another layer to the tower that is their popular Shin Megami Tensei franchise, or did they finally have a catastrophic misstep by releasing a numbered entry in their flagship series exclusively on a handheld?
My love for Chie from Persona 4 aside, I’d like to introduce you all to…