Time to end this thing. I’ve been loosely talking about Metal Gear Solid 2: Sons of Liberty for nigh on a month and a half now and I think that this train has run its course. I wanted to end this section of Metal Gear history by taking some questions from the readers just so that I could flesh out any ground that may have come off as obscured or muddy during my articles. There is a lot to cover when discussing Metal Gear Solid 2, so if I don’t get a chance to cover it all, and if you’re more interested in the “actual” events that occur within the game, instead of an analytic overview, I strongly recommend downloading the Metal Gear Solid 4 Database for the Playstation 3. It’s a very useful tool for any Metal Gear fan!
1. “Fortune, what’s up with that?”
In my opinion, Fortune is just another tell, or another way that the game tries to demonstrate its nature to the player. Sure, at the onset of her appearance we are made to believe that she can deflect bullets with her mind, or some sort of luck, but later when it is revealed to be some form of technology that is assisting her (playing into the techno-babel themes that the game touches on) the player starts questioning. Again the player’s thoughts and outlook is tested whenever Fortune is, in fact, able to dodge/deflect bullets even after the tech assisting her is destroyed. This back and fourth with her ability is used to demonstrate Kojima’s point about information and “truth”. It’s all about perspective and slant.
2. “If Kojima wanted Metal Gear Solid 2 to be the end of the series, why wasn’t it?”
Apparently the fans weren’t happy with the news, and neither was Konami. Honestly, it’s a tricky question, because I’m not in the inside of the situation. Hideo Kojima, at this point, probably has enough connections and capital to fund his own small nation, but then again that’s probably subjective. He is a very influential director and writer, especially in the video game industry, but that doesn’t mean that he doesn’t feel A. some form of responsibility for the series (knowing that Konami may twist it or do something with the IP that Kojima doesn’t want, even if he isn’t directly involved) and B. feel some sort of responsibility to his fan-base. I mean, it’s easy to say “Kojima is misunderstood and his fans’ interpretations, as a whole, of MGS2 disappointed him and shattered his romantic view of gamer culture”, but then again it’s just as easy to say, “Kojima could tell all of his fans to screw off and do whatever the hell he wants for the rest of his life”. I’m not entirely sure what the right answer is.
3. “What is the best version of MGS2 to play?”
Personally? I think that the original PS2 release is the way that the game was meant to be played initially and stands the test of time very well. As a poor Metal Gear fan I have since parted ways with a majority of my original copies of the games, what with many moves, lending to friends, and dire financial situations, so the HD Collection on the PS3 is how I currently have replayed the game, but the PS2 original is a dream. The frame-rate stutters a bit here and there on the PS3 and Vita, with the 360 version running smoothly, due to some of the trailing effects and smoke/fire particle effects, but all versions are definitely playable. The original Xbox version, Substance, runs really well, but I hate the non-pressure sensitive buttons and controller layout for MGS, so I say nay.
4. “How many times have you beaten MGS2 and are you morally opposed to Substance?”
To date, I have completed Metal Gear Solid 2: Sons of Liberty and Substance at least fifteen times a piece. I collected every single dog tag on all difficulties on the original PS2 release of SoL back when, primarily due to a rumor that it would unlock Gray Fox as a playable character, and then I beat the game on Extreme and European Extreme when Substance came out, as well as countless other times with the HD versions and what not.
In short, I’ve beaten the game many times… many times. And I’ll talk more about my feelings pertaining to Substance next week.
5. “Is the Tanker portion made up too?”
Honestly, one could make the chase that the level of absurdity in the game is perfectly justifiable and that none of the game is “made up”. That’s what makes the title so amazing and layered is that it makes sense on a series of levels and for all audiences, and I honestly think that that’s Kojima’s real success. I personally feel that if you buy into the theory that the whole game is one big simulation, we could just as easily be playing as Raiden playing as Snake when we’re on the Tanker, or you could believe that the Tanker portion (originally MGS2) is a separate section from the Plant (originally MGS3) and that Solid Snake really does die during the events leading up to the Metal Gear RAY hijacking. It’s all up to you, the interpreter. I’m not trying to set any rules or tell you how the game is “really” meant to be enjoyed. I’m just sharing with you guys what I got out of it. I could very easily be buying into an eccentric philosophy just to rekindle some of the magic from when I first played the game. Who knows?
6. “Do the Zone of the Enders games tie into the Metal Gear universe in any way?”
The titles aren’t specifically set in the same universe, but Kojima Productions and Hideo Kojima like to reference their other works within each other. MGS2 definitely shares a lot of design principles and aesthetic with Zone of the Enders and the 2nd Runner, but other than references and cameos for fan-service, I don’t think there is a definite connection. Snatcher and Metal Gear, on the other hand, seem to occur within the same universe.
Alright kids, that’s it. Next week we’ll discuss Metal Gear Solid 2: Substance and then we’re on to Metal Gear Solid 3: Snake Eater. We may be interrupted part of the way through by the release of Metal Gear Rising: Revengeance, which I’ll have to review for obvious reasons! See you guys at the same Metal Gear time at the same Metal Gear place. Next canonical article is out tomorrow. Deal with it.