Image Image Image Image Image Image Image Image Image Image

Geek Time | October 31, 2014

Scroll to top

Top

One Comment

Metal Gear Rising: Revengeance Review | Metal Gear Tuesdays

Metal Gear Rising: Revengeance Review | Metal Gear Tuesdays
Alessio Summerfield

The day that all of the haters, skeptical fans, and Bayonetta fans have been waiting for is here, Metal Gear Rising: Revengeance is here! But is Revengeance the sharpest tool in the drawer? Come on, I’ll feed you, baby birds!

Metal Gear Rising: Revengeance (PlayStation 3 and Xbox 360)
Plays Like: Devil May Cry and this cutscene from Metal Gear Solid 4: Guns of the Patriots had a baby.
Difficulty: Mid, with a well paced learning curve.  

Since the original announcement of Rising‘s existence as a spin-off series, I’ve been eagerly anticipating more Metal Gear, knowing well that the spin-off would be a twist on the traditional MG gameplay made me all the more excited. I’ve never been a huge fan of Cyborg Raiden Mk. II of MGS4 fame (preferring his weak and “normal” version from MGS2 personally), but I love me some Japanese hack-n-slash action games, especially from the boys over at Platinum Games.

For those of you that saw my gameplay time with the demo, you probably remember my fears about the combat system getting tiresome over time, or the lack of other weapons hampering the main title, well, all those fears were for naught! Rising is kick-ass, fast-paced, and a hell of a lot of fun! Crank up some cheese metal and let’s get to dissecting this game!

Revengeance starts off with a brief cutscene and then that’s it, the game starts and never really slows down. One second you’re fighting a gigantic Metal Gear RAY, much larger than any other RAY in a Metal Gear game, then you’re on a train fighting Jetstream Sam, Raiden’s rival and Antonio Bandaras impersonator. The game feels like Zone of the Enders, in the way that you swim around the game world drifting in and out of battles, except with loads more gore and a much more over-the-top mentality. It’s like every idea that was thrown out by the writing and conceptual team just stuck, regardless of how ridiculous it was, and it just works so well.

Honestly, I wasn’t sure if the game just was less ridiculous than I expected or if the game just presents the player with its view of “normal” so quickly that it just all feels right, but the game never really felt as corny as it really should have. I mean, the characters are all ridiculous and super stereotypes, and the plot seems to bend reality and the possible at every step of the way to make room for Raiden’s quest to be the best bad-ass to ever fight for justice and peace, but it’s never to such an absurd level that it makes you feel weird about it as a player. The world sets expectations and follows them, but not in a mundane way. It’s odd… like Adam West’s depiction of Batman, it all just feels… right. Really right.

And the gameplay fits just the same. It’s all just super fluid, fleshed out, simple yet complex, and so addicting, even if it doesn’t seem like it would be at first. Revengeance is the first game this year that I’ve stopped playing and craved playing it more while I was away. It just all makes sense. Platinum Games really pulled a number with this title, from the gameplay and performance to the pacing of the boss fights and reward system, all in a little over two years. Which brings me to my next point: this game is tough as nails as you progress into New Game+/higher difficulty territory. The tutorial level, in a sense, acts as a gut-check for all players, even in New Game+ modes, striping you of your power-ups and add-ons and forcing you to rely on your instincts and fighting mechanic expertise every time you start a new game. The game hits you with uneven odds sometimes, but every fight, besides the final boss fight, is fair. Nothing beats the feeling that you get after you’ve overcome a giant group of enemies, ranging from bigger bads to smaller foot soldiers, by parrying tons of attacks and chaining together blade-mode kills. Oh… sweet, sweet blade mode. Mmmmmmmmmmmm.

Overall, if you’re not into purely action based titles, or don’t like gore and massive amounts of violence in your video games, this one isn’t for you. However, if you miss a simpler time in video games, when the mechanics of a title were fairly easy to learn, but the mastering of the mechanics took hours and hours of practice and culminated in a triumphant endorphin release of glory as you destroyed the game’s big bads, then strap yourself in. This game is a blast! It’s a combination of the giant number of unlockables, VR missions, extra difficulty settings, enjoyable pacing, fast and addictive gameplay, and promise for actually interesting sounding DLC (involving playing as Jetstream Sam, some missions as Bladewolf, Raiden’s canine robo companion, and having a talking Solid Snake wooden sword) that make this game such a treat. Some folks may shy away from the $60 price-tag, but I definitely think that where the six hour or so campaign leaves you hanging as far as time x dollar spent, the number of extras and replay value more than make up for it.

PROS:

- A new Metal Gear game, and hopefully the start to a nice spin-off series or series of spin-offs.

- Goofy, over-the-top, storyline and music actually make this whole experience coalesce in a way that I didn’t think was possible.

- Super fluid, thought requiring, minimalist combat that is also extremely addicting

- Unlockables in a modern video game?! YES!

CONS:

- It ends.

- PS3 exclusive DLC

- Gray Fox Skin and Fox Blade only available through Gamestop pre-order

Comments

Submit a Comment