I missed deadline… yet again, and on a national holiday to boot. I apologize. And, to show how apologetic I am, let me postpone my Metal Gear Solid 2: Sons of Liberty discussion even more! Kidding! Mostly… This week we’re going to take a look at the “real” Metal Gear Solid 2. And by that I mean the pack-in demo disk that came with Zone of the Enders on the PlayStation 2 when it was released on March 1st, 2001.
The demo disk of Metal Gear Solid 2 that shipped with the original Zone of the Enders PS2 release was a bit of an experiment on Konami and Hideo Kojima’s part. Konami didn’t just want to help a new IP prosper by packing in a demo for what was considered at the time to be one of the most hyped video game releases ever, they also wanted to boost expectations and sales for MGS2 in the process, but Hideo Kojima’s design document shows evidence that this pack-in demo was supposed to be Metal Gear Solid 2, with the Plant portion of Metal Gear Solid 2: Sons of Liberty being released as Metal Gear Solid III, just to add another twist to the narrative structure and the self-referential nature of the game, which we will discuss in full later.
Apart from that tidbit of information, the demo is fairly straight forward. For those of you who have played the full retail release of Metal Gear Solid 2, the demo was simply the Tanker portion, or first chapter, of the main game. The demo shipped on a CD instead of a DVD, Solid Snake could actually procure a FA-MAS (a fan favorite from MGS1) in the demo, and some of the posters are different than the full release. Other than that, it’s essentially the first chapter of the same game.
I remember playing the demo over and over and over, just being completely and totally blown away by how something could be leaps and bounds more robust than its predecessor, especially one that I held so near and dear. I was pumped. Little did I know that Metal Gear Solid 2: Sons of Liberty, and later the ironically titled Substance version, would end up being one of my favorite games of all time. As we continue discussing the legacy of MGS2, how it could easily be considered one of the first truly postmodern video games, and how Hideo Kojima desperately didn’t want to continue working on the series following his magnum opus, I just want to remind all of you to keep an open mind, check out my citations, and comment below. These next few articles will simply be me expressing my views and opinions based on the evidence that I’ve seen, as well as presenting a few other arguments, in a manner that is primarily rooted in interesting observation and analytic discussion. Seeing as I’ve almost gotten into a fist fight at one of my previous places of work over Metal Gear Solid 2 and my interpretation of it, I just felt that I should preface myself with a fair warning.
Let the flame wars commence next week!