Metal Gear Mondays!
- Alessio Summerfield
- On October 8, 2012
“Here’s to you, Nicola and Bart. Rest forever, here in our hearts. The last and final moment is yours. That agony is your triumph.” And with those four short sentences Metal Gear Solid fell back into the public eye when Director (and God) Hideo Kojima, of Kojima Productions, unveiled the 14-minute gameplay demo for Metal Gear Solid: Ground Zeroes.
Sure, sure, Metal Gear Rising: Revengeance (in all of its made up word glory) has been in the cards ever since E3 2009 (when it was known as Metal Gear Solid: Rising), but besides Bayonetta and Metal Gear fans, Metal Gear had stopped being in the mainstream’s consciousness following the wake of Metal Gear Solid 4’s post release hype deflation. But, as I’ve already stated, Kojima-san has brought Metal Gear back to our collective frontal lobe with his unveiling of his new in-house game engine, FOX Engine, and said engine’s first major project, a prologue to Metal Gear Solid 5, Metal Gear Solid: Ground Zeroes.
And, with this news and the fact that the FOX Engine strives to bring an equal experience to PS3, Xbox 360, and PC platforms, I have decided that now is as good a time as any for me to reveal myself for what I really am: a triple agent for the Russians, CIA, and the Chin… I mean, a HUGE Metal Gear fan!
As a Metal Gear obsessive, it’s always startled me how little folks seem to retain from the collective tales that Kojima has been telling for a little over 25 years now. I still run into friends, other fans, and gaming enthusiasts who think they have Metal Gear and its mythos all figured out just for me to discover how little they actually know. I don’t point this out as a sign of my “hardcore-ness” or Metal Gear elitism, not by a long shot, I point this out because I’m going to start doing an analytical look into Metal Gear as a brand, a franchise, a surprisingly deep narrative that is actually plotted quite well, and as a post-modern love letter to all things human in nature! Fun, fun!
Not to leave you all hanging with this introductory post, let me show you the level of Metal Gear “fan” that I’m referring to. Here I present you with a video of self-proclaimed Metal Gear fan and long-time video game journalist Geoff Keighley interviewing Kojima-san at PAX this year. Keighley’s complete and utter lack of differentiating between Big Boss/Naked Snake and Solid Snake/”Old Snake” is a rookie mistake and the chink in his armor. Honestly, I don’t think Mr. Keighley has played a Metal Gear game from start to finish since Metal Gear Solid 2, if at all. Another point of contention with me was when Keighley referred to Metal Gear Solid as “the beginning.” If all of this is going over your head as well, do not fret, I will show you the way!
Will I be presenting Metal Gear in the order that the games were created in, or will I be following the games’ chronological canon for our little romp through gaming’s golden child’s history? Check back next week to find out! And, if I find the time, I’d love to approach the Metal Gear series in the way that Twin Perfect has tackled the Silent Hill series. Maybe some day… some day soon?